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Weekly Devlog – Aug. 6 > Aug. 12, 2013

UPDATE: I rather foolishly forgot to publish this on Saturday when I wrote it, so I’ve actually fallen into the next week. No matter, since there’s a bit of story behind what’s happening this week...

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Weekly Devlog – Aug. 20 > Aug. 26

Yes, I know it seems like I missed a week, and it wasn’t entirely intentional. But really, after the previous entry pretty much being a week late, and then last week being Obon I had a week of...

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Weekly Devlog – Aug. 27 > Sep. 2

So it looks like I’m back on track with late updates.. Last week I outlined my intention to participate in the 27th Ludum Dare 48. Results were.. mixed. The theme was “10 seconds”, an interesting...

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Weekly Devlog – Sep.3 > Sep. 9

After this, I’ll stop apologizing for things being “late”. At the very least, I’ve kept to a schedule of one post a week, which is more than I was capable of producing before. For that I’m happy. I’ve...

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Weekly Devlog – Sep. 10 > Sep. 23

It looks like it finally happened; I missed a week due to procrastination. So, last episode’s generous code snippet, my rewritten TimerComponent class wasn’t as popular as I thought it would be. Of...

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Weekly Devlog – Sep. 24 > Sep. 30

September is coming to a close, and what a month it’s been. I’ve wrapped up another Ludum Dare, continued work on a long standing bottle neck project, only to resurrect another one, and taken on some...

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Weekly Devlog – Oct. 1 > Oct. 7

I’ll be honest, when I saw this in my morning news feed, the headline of “Neuromancer-inspired game brought to life via Oculus Rift” freaked me out a bit. Dammit, this was my idea! Then I watched the...

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Weekly Devlog – Hiatus

Coming up on three weeks without an update, and it’s become clear to me that this is a hard thing to keep up. I just don’t have anything interesting to write about at the moment. The proof of this is...

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Chameleons Post-mortem

It’s been over two months since I released the game, and with the 1.0.0 update I’ve pretty added all the features that I thought were necessary for the game to realize my original vision for it so at...

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Let’s Plays and Legal Stuff

I’m going to admit that I work rather diligently to avoid getting myself embroiled in controversy, particularly the flavour-of-the-week stuff that typically erupts on Twitter and the various websites...

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